← Return to Koa: A Gluttonous Wizard
Devlog
- April 23, 2023 by Fiery Squirrel#Wizard, #Animation, #Backgrounds, #Koa, #Gluttonous, #Boss, #FightThis week I worked on improving the current backgrounds, adding more details and variations and a couple of new animations for the first boss of the game. Backgrounds I've been adding few details such... Continue reading
- September 27, 2022 by Fiery Squirrel#Tokyo, #Game, #Show, #Koa, #Gluttonous, #Wizard, #ActionWith this post I would like to summarize some thoughts about my experience at the the Tokyo Game Show this year. Tokyo Game Show 2022 Koa: A Gluttonous Wizard was presented for 4 days (2 business days... Continue reading
- August 23, 2022 by Fiery Squirrel#Koa, #Gluttonous, #2d, #Wizard, #Tokyo, #Game, #ShowSorry for the lack of updates about Koa, I've been working hard and there are a lot of new things to show. For now I just want to to announce that the game will be exhibited at the TOKYO GAME SHOW 202... Continue reading
- June 22, 2022 by Fiery Squirrel#Gluttonous, #Koa, #Platformer, #Boss, #Bonus, #WizardThis update will be really short but has a few new stuff: a new bonus level prototype and more progress on the mini-boss behaviors. Bonus Level: Shoot Targets I'm testing a new mechanic for bonus leve... Continue reading
- June 01, 2022 by Fiery Squirrel#Gluttonous, #Koa, #Wizard, #Platformer, #Background, #ItemsFor this update there are few new things I want to show; mostly an iteration of previous changes such as room transitions and a new background design, also new elements: locked doors, new rewards and... Continue reading
- May 17, 2022 by Fiery Squirrel#Gluttonous, #Koa, #Wizard, #Map, #PlatformerI’ve been working on few big changes these past weeks: implementing a new map, new rooms that can be explored, a new game mode with different mechanics and few more changes to improve the overall ex... Continue reading