This week I worked on improving the current backgrounds, adding more details and variations and a couple of new animations for the first boss of the game. Backg...
With this post I would like to summarize some thoughts about my experience at the the Tokyo Game Show this year. Tokyo Game Show 2022 Koa: A Gluttonous Wizard w...
Sorry for the lack of updates about Koa, I've been working hard and there are a lot of new things to show. For now I just want to to announce that the game will...
This update will be really short but has a few new stuff: a new bonus level prototype and more progress on the mini-boss behaviors. Bonus Level: Shoot Targets I...
For this update there are few new things I want to show; mostly an iteration of previous changes such as room transitions and a new background design, also new...
I’ve been working on few big changes these past weeks: implementing a new map, new rooms that can be explored, a new game mode with different mechanics and fe...
A couple of weeks ago I shared a very early version of a tiny project that is currently in development, a quirky game that combines simple elements such as sequ...